W8. Technology, the Internet, and Virtual Worlds/ Kim Seonghui

1. Summary
There are many technologies that have influenced society. It is very diverse, including cell phones, social networks, and video games. The development of mobile phones has changed social customs. Public phones have begun to disappear, and there is an implicit custom of whether or not cell phones are okay at any place and time. Social networks allow you to keep in touch with your friends and family. But the downside of social media exists. People will use more social networks when doing other activities. In addition, posting something that might be a problem in the future means that there is a record (almost forever) in the online space. also
Gender inequality is also maintained on social networks. Especially in video games. The advantage of video games is that they improve visual concentration. It also has its drawbacks. Many people are addicted to games and have difficulty limiting game time. Also, discussions are still underway on whether to increase aggression. This is because research has shown that it reduces aggression.
 
2. New/Interesting
I was impressed by the video game and the writing of the gender part. Despite the presence of female gamers, the game industry is displaying many female characters sexually to target heterosexual men. It even shows a severely damaged image, simply to give players sexual stimuli, even though it's not necessarily a part of the game. I thought it would be nice for developers to make fun games while fixing these parts.
 
3. Discussion
In addition to these examples, such as the Internet and video games, I wonder what technologies have had a great impact on society.

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